In some cases, it may be necessary to randomly select a winner from a list of options. Randomize amongst the potential choices by rolling a die as appropriate.
All fractions will be rounded up to the nearest whole number.
Example: A ship boosts and must halve its Fire Control rating of 3. It divides the rating to 1.5 then rounds up to 2.
There are trait and game rules that allow models to interrupt the active models activation to resolve. The most common interruptions are Interception and Point Defense against missiles. If a special rule requires an interruption or allows a response simply suspend the current activation until the interruption is resolved then continue with the activation.
More specific rules take precendence, e.g. rules in model or weapon traits will override main rules.
In the event of an ambiguous or unresolvable ruling that cannot be resolved to the satisfaction of both players, here is a short procedure to follow:
We're constantly trying to improve the rules and remove opportunities for ambiguity, but we need to know what players find confusing or unclear!