Rules v1.2.1
After a Squadron is intercepted, the two involved Squadrons engage in a Dogfight. The intercepting Squadron is placed within 1" of the intercepted Squadron and the Dogfight commences.
A requirement of X+ means that the Model must currently have at least a rating of X in the required rating. For example, a requirement of Fuel: 2+ means that a Squadron must currently have at least two fuel.
Certain Actions require a Skill Test to be used. If more than one rating can be used for Skill Test, the player declaring the action may choose the rating.
Action | Requirements | Skill Test | Fuel Cost | Effect |
---|---|---|---|---|
Engage | Fire Control: 1+ | - | 1 | A model may attack with weapons equal to its fire control rating. Any weapon may be used to attack except for weapons with the Nuke, or Bomb traits. A target model may not roll point defense against missile attacks in a dogfight. |
Break Off | - | Skill/Fuel | 1 | If the roll succeeds with [D+] the dogfight ends and the model that is breaking off may immediately make one move up to their speed in any direction. Models with the Fast trait add a flex dice (+/-1D6) to the roll. A model that breaks off may not make further attacks this turn. |
Stay on Target | Active Squadron, Heavy Trait | - | 0 | The intercepted model may resolve one Point Defense Attack against its adversary. |
Example: A Wyvern chooses to initiate a Dogfight with a damaged Pathfinder. It has a Mass Driver (AS:2) and a Beam Projector (AS:2). It can attack with both weapons and get a [N, D] doing one damage. The Pathfinder has a Beam Projector with AS:3 and chooses to attack, and gets a [D] doing one damage. The Wyvern then attacks again getting [D, D] doing two damage destroying the Pathfinder. The dogfight ends and the Wyvern may move once up to its speed or Return to Base.