Rules v1.2.2
After a Squadron is intercepted, the two involved Squadrons engage in a Dogfight. The intercepting Squadron is placed in base to base with intercepted Squadron and the Dogfight commences.
Example: A Wyvern chooses to initiate a Dogfight with a damaged Pathfinder. It has a Mass Driver (AS:2) and a Beam Projector (AS:2). It can attack with both weapons and get a [N, D] doing one damage. The Pathfinder has a Beam Projector with AS:3 and chooses to attack, and gets a [D] doing one damage. The Wyvern then attacks again getting [D, D] doing two damage destroying the Pathfinder. The dogfight ends with the Wyvern out of Fuel, so it enters the Return to Base state.
A requirement of X+ means that the Model must currently have at least a rating of X in the required rating. For example, a requirement of Fuel: 2+ means that a Squadron must currently have at least two fuel.
Certain Actions require a Skill Test to be used.
Requirements | Skill Test | Fuel Cost |
---|---|---|
Fire Control: 1+ | No | 1 |
The model gains an Attack Window to fire any eligible weapons at the other Squadron in the Dogfight. Weapons with the Nuke or Bomb traits may not be used.
Requirements | Skill Test | Fuel Cost |
---|---|---|
- | Yes | 1 |
If the Skill Test result is:
Models with the Fast trait add one Flex Dice (+/-1D6) to the roll.
Requirements | Skill Test | Fuel Cost |
---|---|---|
Heavy Trait | No | 0 |
The model may resolve one Point Defense attack against its adversary.