All models have a Structure Rating that indicate how much damage they can sustain.
Anti-Squadron Attack [Result]s only use the [Magnitude] of the [Result], not the [Value]. Apply each result individually.
Squadrons whose Structure rating is reduced to zero are [Destroyed] and are removed from the table as casualties.
Example: A Jovian Pathfinder Exo-Armor Squadron is under attack from a massive Missile Attack from a CEGA Uller. The Uller rolls a [D2,T3], and the Pathfinders fail to reduce the Uller's results with their Point Defense. The Pathfinders suffer a total of 3 damage, and must mark off 3 total Damage rating.
Both the [Magnitude] and the [Value] of the [Result] are relevant for resolving Capital Ship damage.
[Q+]: -2 Structure, 2 Critical
This is to increase the likelihood of more Ratings being 0 when making a roll on the [Catastrophic Damage Table].
Example: A CEGA Wyvern targets a capital ship with its Mass Drivers. The Wyvern’s Mass Driver has a AC:2 rating. The CEGA player rolls 2D6 for the attack rolling [2, 2]. The [D2] results reduces the target’s point defense system rating by 1, then the Wyvern may continue to attack with its AC missiles.
Rating Damage represents damage to the three main Ratings that Capital Ships have, Defense, Sensors, and Thrusters.
Tracking Rating Damage is as simple as marking off the highest unmarked Rating box. There are a few things to remember:
Example: A damaged CEGA Tengu has Defense:4, Sensors: 3, and Thrusters: 1. It suffers a [D5,D6] hit, meaning it would take two hits to its Thrusters. It only has one remaining Rating box, so the second hit must be randomized to either the Defense or Sensors rating.
Structure Damage represents serious degradation of a ship's superstructure. Like other ratings, a ship's current Structure Rating is the highest unmarked Rating box.
A model that is reduced to 0 Structure Rating is [Crippled] and must immediately roll on the [Catastrophic Damage Table].
A model cannot be reduced to less than zero Structure rating. If a model would be reduced to less than zero Structure, roll on the [Catastrophic Damage Table].
Some Capital Ships have Systems that can be damaged in addition to hits to the Defense, Sensor, or Thruster damage.
When a Capital Ship is damaged by a [T+] result, the attacker chooses one of the following options to resolve a Critical Hit:
If none of the above options can be chosen, inflict an additional Structure Damage and roll on the [Catastrophic Damage Table] if necessary.