Rules v1.2.3
A Model may declare an Action at the start of its activation. The resolution of a Action may be done at any point during a Model's movement.
In general, a model may only declare one Action as part of its activation, with the following exceptions:
The above Actions may be declared once in addition to other, different Actions, at any time during a model's activation.
A requirement of X+ means that the Model must currently have at least a rating of X in the required rating. For example, a requirement of Fuel: 2+ means that a Squadron must currently have at least two fuel.
Certain Actions require a Skill Test against Skill to be used, which we'll call "Skill Tests." Particularly complex Actions are broken out into their own section.
Generic Special Actions may be declared by either Capital Ships or Squadrons.
Requirement | Skill Test |
---|---|
Capital Ship or Comms Trait | Yes |
A skill check of:
While under the effects of a Drone Command action, a Class III Drone may take an activation as if it were a normal Squadron. Resolve the entire activation before activating any other Class III Drones targeted by the same Drone Command action.
The same Drone Squadron may not be activated multiple times by the same Drone Command action, but may be activated by another Drone Command action declared by another friendly model later in the turn.
Requirement | Skill Test |
---|---|
Thrusters: 1+ or Fuel: 2+ | No |
The Model gains the Evading state, which is removed in the End Phase.
A model with the Sluggish trait may not declare this Action.
Requirement | Skill Test |
---|---|
Marines: 1+, within 1" of target Capital Ship | No |
Initiate a Boarding against a Capital Ship or Terrain model that is within 1". If a ship is Boarded, it may not Initiate Boarding!
Requirement | Skill Test |
---|---|
Embarked on Model with Dock or Hangers:X Trait | No |
An Embarked Capital Ship or Squadron may cancel the Embarked state, i.e. leave the Model it is currently being carried by and be placed within 1" of the carrying model.
This Action does not count towards the single Action allowed per activation, but may not be declared in the same activation as the Land Action.
Requirement | Skill Test |
---|---|
Structure: 1 | Yes |
Resolve a Ramming(/special_actions/ramming) Special Action.
Requirement | Skill Test |
---|---|
Fleet Tender or Tender Trait | Yes |
A Skill Test result of:
Resupplying a model allows a Tender to:
Resupply range is 6" for models with the Tender trait and 12" for models with the Fleet Tender trait.
Requirement | Skill Test |
---|---|
Comms/Capital Ship and Sensors: 1+ | Yes |
Only Capital Ships or Squadrons with the Comms trait may declare this action.
A Skill Test result of
Requirement | Skill Test |
---|---|
Must be 6" from Enemy Models | Yes |
A Skill Test result of [D+] allows this model to enter the Withdrawn state. Any models Embarked on the Withdrawing model are also considered Withdrawn.
Models that successfully Withdraw are worth 0.5x points.
These Special Actions may only be declared by Squadrons.
Requirement | Skill Test |
---|---|
Fuel: 1+ | No |
Squadrons may double their Speed rating by expending 1 Fuel or triple their Speed rating by expending 2 Fuel.
Requirement | Skill Test |
---|---|
Capital Ship Target | No |
This model must be within range to move into base contact with a Capital Ship Target. Resolve a Bombing Action.
An Interception initiates a Dogfight. There are two types of Interceptions, one declared during the activation of a model and one declared during another Squadron's activation.
You may not intercept under the following conditions:
Requirement | Skill Test |
---|---|
Squadron Target in Base Contact Fuel: 1+ | No |
During a Model's activation, it may declare an Interception against an enemy Squadron that it has moved into base contact with. If an Interception is possible, resolve a Dogfight.
Requirement | Skill Test |
---|---|
Squadron Target within 3", Fuel: 1+ | - |
Squadrons may also declare an Interception during an enemy Model's activation if the active enemy Squadron is within 3" at any point during its activation.
If an Interception is possible, the intercepting Squadron:
You may Intercept an active Model attempting to Intercept another one of your Squadron models!
Requirement | Skill Test |
---|---|
Squadron in Base Contact with Model with Hangers | No |
A Squadron in base contact with a Model that has the Hangers trait may become Embarked onto that model.
This Action may be declared at any time, and does not count towards the single Action allowed per activation, but may not be declared in the same activation as the Launch Action.
These Special Actions may only be declared by Capital Ships.
Requirement | Skill Test |
---|---|
Capital Ship Target | Yes |
The attacking model may only select a single Capital Ship Target for all of its attacks this activation.
A Skill Test result of
Requirement | Skill Test |
---|---|
- | Yes |
Resolve a Repair(/action/repair) attempt.
Requirement | Skill Test |
---|---|
Tender or Fleet Tender | No |
Place a 4" radius circular template wholly within 6" of a Tender or wholly within 12" of a Fleet Tender, representing a Decoy Drone Swarm.
The template reduces to 3" in radius after one End Phase and is removed after two End Phases.
Requirement | Skill Test |
---|---|
Defense: 1+ | No |
This model may initiate and resolve separate Point Defense attacks against all enemy Squadrons within short range (3"). The Barrier trait extends this range to 6".
The Engage Point Defense Action does require expenditure of a single Fire Control rating, but only one for the entire Action, not one per Squadron.
Requirement | Skill Test |
---|---|
Capital Ship Target, Sensors: 1+ | Yes |
A Skill Test result of
Requirement | Skill Test |
---|---|
Boarded | Yes |
A Skill Test result of
Requirement | Skill Test |
---|---|
Thrusters: 1+ | Yes |
A Skill Test result of
A model with the Sluggish Trait makes two turns instead of one at the end of its move, regardless of the Test result.
Requirement | Skill Test |
---|---|
Defense: 1+, Sensors: 1+, Thrusters: 1+ | Yes |
A Skill Test result of [D+] allows a model to enter the Stealthed State, which is canceled in the End Phase or by expenditure of Fire Control.
Requirement | Skill Test |
---|---|
Thrusters: 1+ | No |
This ship gains the Station Keeping state, which is canceled in the End Phase.