Rules v1.2.3
A Dogfight resolution occurs as part of a successful Active Interception or [Passive Interception]. Regardless of interception type or target, whichever model is currently being activated is termed the "Active" model, and the other model is termed the "Passive" model.
To resolve a Dogfight, follow this procedure:
Example: A Wyvern chooses to initiate a Dogfight with a damaged Pathfinder. It has a Mass Driver (AS:2) and a Beam Projector (AS:2). It can attack with both weapons and get a [N, D] doing one damage. The Pathfinder has a Beam Projector with AS:3 and chooses to attack, and gets a [D] doing one damage. The Wyvern then attacks again getting [D, D] doing two damage destroying the Pathfinder. The dogfight ends with the Wyvern out of Fuel, so the Wyvern stays where it was.
A requirement of X+ means that the Model must currently have at least a rating of X in the required rating. For example, a requirement of Fuel: 2+ means that a Squadron must currently have at least two fuel.
Certain Actions require a Skill Test to be used.
Requirements | Skill Test | Fuel Cost |
---|---|---|
Fire Control: 1+ | No | 1 |
The model gains an Attack Window to fire any eligible weapons at the other Squadron in the Dogfight. Weapons with the Nuke or Bomb traits may not be used.
Requirements | Skill Test | Fuel Cost |
---|---|---|
- | Yes | 1 |
If the Skill Test result is:
Requirements | Skill Test | Fuel Cost |
---|---|---|
Heavy Trait | No | 0 |
The model may resolve one Point Defense attack against its adversary.