Rules v1.2.3

Bombing

A Squadron that has declared a Bombing action can make one or more Bombing Runs.

  • Each Bombing Run requires the expenditure of 1 Fuel.
  • The model making the Bombing Run must have had enough movement to be in base to base contact with the target Capital Ship.

Bombing Run

A model engaging in a Bombing Run is not considered to be attacking a particular arc of the target model, and therefore only gets the Bombing Attack Bonus.

  1. At the start of each Bombing Run, the target model may resolve a Point Defense attack against the bombing Squadron. a [T+] success results in a failed Bombing Run, and the expended fuel is lost. The Squadron takes damage from the Point Defense as normal and may make a 4" free move. Exo-Armors that are driven off may not enter the Assaulting state.
  2. If the Squadron is not driven off by a [T+] results and it survives, it gains an Attack Window in which it may make attacks on the target until it has expended its Fire Control rating.
  3. If the Squadron is out of fuel or declines to continue making Bombing Runs, the the Bombing Run is over and the Squadron may make a free 4" movement in any direction that is not subject to Interception. Exo-Armor squadrons may choose to instead enter the Assaulting state.

To represent the added damage potential of the bombing run, these attacks receive the following bonuses:

Example: A Wraith Bomber (Fuel:2) chooses to initiate a Bombing run against a Thunderbolt. A damaged unit of Pathfinders is able to intercept and the passive player chooses to intercept.

The Wraith destroys the Pathfinder with its first fuel and then passes its Skill roll with a [D]. The Thunderbolt rolls [N] on its Point Defense, doing no damage to the Wraith.

The Wraith has one fuel left and can make two attack runs because the Wraith has a greater speed rating than the Thunderbolt. The Wraith resolves its first attack run and inflicts a [D] effect on the Thunderbolt.

The Wraith has one remaining fuel and chooses to make another attack run. The Thunderbolt rolls point defense doing a [D] result to the Wraith.

The Wraith may then roll its attack doing [T, D] to the target. As it is now out of fuel, the Wraith must end the Bombing and may make a free 4" move in any direction that may not be intercepted.