Rules v1.2.3
A Squadron that has declared a Bombing action can make one or more Bombing Runs.
A model engaging in a Bombing Run is not considered to be attacking a particular arc of the target model, and therefore only gets the Bombing Attack Bonus.
To represent the added damage potential of the bombing run, these attacks receive the following bonuses:
Example: A Wraith Bomber (Fuel:2) chooses to initiate a Bombing run against a Thunderbolt. A damaged unit of Pathfinders is able to intercept and the passive player chooses to intercept.
The Wraith destroys the Pathfinder with its first fuel and then passes its Skill roll with a [D]. The Thunderbolt rolls [N] on its Point Defense, doing no damage to the Wraith.
The Wraith has one fuel left and can make two attack runs because the Wraith has a greater speed rating than the Thunderbolt. The Wraith resolves its first attack run and inflicts a [D] effect on the Thunderbolt.
The Wraith has one remaining fuel and chooses to make another attack run. The Thunderbolt rolls point defense doing a [D] result to the Wraith.
The Wraith may then roll its attack doing [T, D] to the target. As it is now out of fuel, the Wraith must end the Bombing and may make a free 4" move in any direction that may not be intercepted.