A model that is making a Bombing Run attack can make one or more Attack Runs.
- Each Attack Run requires the expenditure of 1 Fuel.
- The first Attack Run does not cost a fuel rating if the speed of the
attacking model is equal or greater than the target model.
- The model making the Attack Run must have enough movement to be in base
to base contact with the target Capital Ship.
- Either the target ship may roll Point Defense to attack the active model,
or it may be intercepted by an enemy Squadron model within 3” and a
- If intercepted the active model must pass a skill check with a [D+] to
continue the Bombing Run if it survives the dogfight and has at least 1
fuel remaining. If the Skill check fails [N] then the active model may
attack once with Fire Control:1 then must make a
Return to Base move. Note that a model that has
already intercepted once cannot intercept again in the same activation.
- If there are no intercepting Squadrons, resolve a
Point Defense Attack from the Capital Ship being
bombed on the attacking Squadron, using the
Squadron Damage rules.
- If the Squadron survives, it may make attacks up to the Fire Control
rating of the model.
- These attacks benefit from flank or rear arc modifiers.
- Point defense may not be used to defend against
Missile Attacks from a Bombing Run.
- If the Squadron is out of fuel or declines to continue making Attack Runs,
it must make a Return to Base move.
Example: A Wraith Bomber (Fuel:2) chooses to initiate a Bombing run against a
Thunderbolt. A damaged unit of Pathfinders is able to intercept and the passive
player chooses to intercept instead of firing Point Defense. The Wraith
destroys the Pathfinder with its first fuel and then passes its Skill roll with
a [D] (+1D6 for the Heavy trait). The Wraith has one fuel left and can make two
attack runs because the Wraith has a greater speed rating than the Thunderbolt.
The Wraith resolves its first attack run and inflicts a [D] effect on the
Thunderbolt. The Wraith has one remaining fuel and chooses to make another
attack run. The Thunderbolt has no interceptors in range and must roll point
defense doing a [D] result to the Wraith. The Wraith may then roll its attack
doing [T, D] to the target. As it is now out of fuel, the Wraith must end the
bombing run and make a single Return to Base move.